Transaction Types
The description of transaction types used in the Backoffice.
Note: The Sub-code for all transactions with Default sub-type is 0.
Note: A sub-type code is meaningful only together with the transaction type (f_type): the same code can mean different things for different transaction types. For example, 112 is Withdrawal for To Player / From Player transactions and System to player for Internal Deposit transactions.
Note: Every transaction is also reported to the API by the OnTransactionNotification event, whatever its type. A type that has no name in the Backoffice is still available through the API.
| Transaction Type | Transaction Sub-type | f_type | Description |
|---|---|---|---|
| Unknown | Default | 95 | Not used. |
| To Table | Sit down (130), AutoTopUp (131), Manual rebuy (132), Delayed rebuy (133), No Cash Rebuy (134), Squid Entry Fee. Auto Rebuy. (139) | 84 | Sit down – this transaction shows the amount of money that was taken from player's balance when they sat at the table. AutoTopUp (Table rebuy) – the money was automatically added to the table when player's chip stack is below the threshold. Manual rebuy – the user manually added money to the table. Delayed rebuy – the money was added manually but only after the game was completed. No Cash Rebuy – this transaction sub-type is only displayed in the API, not in the Backoffice. It is used when a player with a zero table balance attempts to add funds. Squid Entry Fee. Auto Rebuy. – at a table with the Squid game, the player's Squid reserve (the amount blocked from the buy-in to pay other players during the Squid phase) is automatically topped up from the player's balance. The money goes to the reserve, not to the chip stack. Note: With internal balances, casino mini-game bets are recorded as Custom Out with the Casino Debit sub-type, not as To Table. For the casino and tournament revocation reason codes 135–138 used with external wallets, see Pended External Wallet For Get Cash and Pended External Wallet For Tournament. |
| From Table | Leave Table (122), Return part of money (124), Return on crash (125), Leave Fast Fold Table (123), Incorrect operation (120), Operation error (121), Manual rebuy. Operation incorrect (126), Delayed rebuy. Operation incorrect (127), No Cash Rebuy. Operation incorrect (128), Leave table during game (129), Squid Entry Fee. Operation Incorrect (1412) | 70 | Leave table – this transaction shows the amount of money that was returned to the player when he / she stood up from the table. Return part of money – this transaction returns the winnings to the player in rummy games in case the user does not stand up from the table (plays several successive games). This transaction is also used if a player requests a partial refund at all-in or fold table. Return on crash – this transaction returns money to the user in case of a server failure. Leave Fast Fold Table – this transaction shows the amount of money that was returned to the player when he / she left fast fold table (for one entry). Incorrect operation – this transaction sub-type is used if the table was not found at the first seating attempt or player's conditions were not met. It returns money to player's balance. Operation error – table was not found or player conditions were not met during the auto-rebuy to table. It returns money to player's balance. No cash rebuy. Operation incorrect (Return money for incorrect Rebuy(getCash) operation) – this transaction type is triggered when the system can't complete getCash operation, for example player leaves table before rebuy operation completed. Manual rebuy. Operation incorrect – the money taken for a manual rebuy could not be added to the table and is returned to the player's balance. Delayed rebuy. Operation incorrect – the money taken for a delayed rebuy (ordered during a hand) could not be added to the table and is returned to the player's balance. Leave table during game - this transaction type is triggered when a player stands up from the table during the game (while the hand is not finished). It is used only when DelayLeaveTableDuringGameReturnCashUntilGameDone is enabled; otherwise Leave table is used. Squid Entry Fee. Operation Incorrect – the money taken for an automatic top-up of the Squid reserve could not be added to the reserve and is returned to the player's balance. |
| Unclaimed Money | Default | 72 | The transaction is created at the end of a cash game or tournament in case a discrepancy between the accepted and paid out money occurred. The difference goes to the System Balance. |
| Internal Deposit | Default, System to player (112), Credit Member (190), Credit Member Rev (191), Skin. Player Withdrawal (754), Club Funds Reserve for Cash (192), Club Funds Reserve for Cash Rev (193), Club Funds Reserve for Tournament (194), Club Funds Reserve for Tournament Rev (195), Club Funds Debt for Cash (196), Club Risk Share for Cash (197), Club Player Coverage (198), Club Funds Casino Results (201), Club Risk Share By Hand (202), Club Risk Share By Hand Rev (203) | 73 | The transaction is created when the money is transferred from the system balance to a user's balance. Club transactions of this type can also have a negative amount (the money goes back from the club or member); Internal Deposit Rev is not used for them. Default – the money was transferred the default way. Transfers between a union and a club made with the infinite union balance (Credit Club and Claim Back Club) are also recorded here with the Default sub-type; their sub-type is set on the paired System Player Internal Deposit transaction. System to player – the money is transferred from the system balance to a club member's balance through the API. Credit Member – chips are given to a club member on credit. This transaction records the member's debt on their credit balance; the chips themselves are transferred by a To Player / From Player pair with the same sub-type. Credit Member Rev – the member repays the credit: the debt on the member's credit balance is reduced. Skin. Player Withdrawal – this transaction type is used if skin limits are enabled. It is created when player makes a successful cashout. This transaction transfers money from the system balance to the skin balance, thus, increasing its limit. Club Funds Reserve for Cash – the transaction is created when club funds are reserved for a club member joining a shared (non-club) cash table using club chips. Club Funds Reserve for Cash Rev – the transaction is created when the reserve of club funds for a cash game is released: the seating failed, or the member left the table. Club Funds Reserve for Tournament – the transaction is created when club funds are reserved for a club member registering for a shared tournament using club chips (also for rebuys and add-ons). Club Funds Reserve for Tournament Rev – the transaction is created when the reserve of club funds for a tournament is released: in full when the member unregisters or the tournament is cancelled, or in the amount of the member's prize when the member leaves the tournament. Club Funds Debt for Cash – the transaction is created when a member leaves a shared mini-game table in profit: the club's Club Funds Debt grows by the club's risk share of the win, as part of the Risk Share compensation mechanism. Club Risk Share for Cash – the transaction is created when a member leaves a shared mini-game table without a win: the club receives its risk share of the player's loss. Club Player Coverage – the transaction is created when the difference between the reserved and released club funds for a cash game or tournament is recorded as player coverage. Club Funds Casino Results – the transaction is created when the financial result of a player's casino activity is manually recorded for club funds. Club Risk Share By Hand – the transaction is created to distribute the Risk Share amount between the club and the platform for each cash game hand. It increases the club's Club Funds and is paired with a Custom In transaction with the Club Funds Debt Win Compensation sub-type. Club Risk Share By Hand Rev – the transaction is created when the Club Risk Share By Hand transaction is reversed. It decreases the club's Club Funds and is paired with a Custom Out transaction with the Club Funds Debt Loss Compensation sub-type. |
| Internal Deposit Rev | Default, Skin. Player Deposit (753) | 74 | The transaction is created when the money is transferred from a user's balance to the system balance. Default – the money is transferred the usual way. Skin. Player Deposit – this transaction type is used if skin limits are enabled. It is created when player makes a deposit. This transaction takes money from the skin's balance, thus, decreasing its limit. Note: Rabbit hunting purchases are recorded as System Player Rev. Internal Deposit (and as To Player when paid from the balance), not as Internal Deposit Rev. |
| Deposit | Default | 68 | The transaction is created when a user adds funds to the balance. The specified amount is added to the user's balance. The transaction may contain an indication that the operation requires confirmation. |
| Withdrawal | Default | 87 | The transaction is created when a user withdraws funds from the balance. The specified amount is subtracted from the user's balance. The transaction may contain an indication that the operation requires confirmation. |
| Cancel Withdrawal | Default | 76 | The transaction is created when a user cancels a cashout. The money is returned to the player's balance. |
| Tournament Buy In | Default | 66 | The buy-in required to join a tournament is withdrawn from the player's balance/paid by a tournament ticket. Note: Buy-in and entry fee are paid in two separate transactions, both of this type. |
| Tournament Buy In Rev | Unregister by player (140), Unregister by admin (141), Auto unregister (142), Cancelled by admin (143), Cancelled by timeout (144), Revert by admin (145), Rollback registration (146), Bubble Protection (153), Freeze (154), Cancelled by club close (156), Unregister by club close (157), MPH final extra entry bounty (159), Revoke by admin (160) | 67 | Unregister by player – the buy-in is returned because player cancelled registration. Unregister by admin – the buy-in is returned because administrator unregistered or blocked the player. Auto unregister – the buy-in for Sit&Go tournament registration is returned because some players did not agree to rematch or were offline for too long with the flag UnregisterPlayerFromSngWhenNotConnectedInSeconds = true. Cancelled by admin – the buy-in is returned because administrator cancelled the tournament. Cancelled by timeout – the buy-in is returned because tournament's starting date expired. Revert by admin – return of buy-in done by administrator, usually when Unfinished tournament gets cancelled. Rollback registration – the buy-in is returned in case of failed late registration or being eliminated from tournament without participation. Bubble protection – the buy-in is returned because the Bubble Protection feature was enabled for the tournament, the player had Early Bird status, and was eliminated on the bubble. Freeze – tournament funds are returned to the player's balance because the player's account has been frozen. Cancelled by club close – the money is returned because the tournament was cancelled due to the club being closed. Unregister by club close – tournament funds are returned to the player's balance because the player was unregistered due to the club being closed. MPH final extra entry bounty – tournament funds are returned to the player's balance for an extra entry bounty in a multi-flight tournament final. Revoke by admin – tournament funds are returned to the player's balance because the tournament was revoked (voided) by a Backoffice administrator. |
| System Tournament Entry Fee | Default | 69 | The tournament entry fee is transferred from the player's balance to the system balance. |
| System Tournament Entry Fee Rev | Default | 71 | The system balance side of a tournament entry fee refund: the entry fee is taken back from the system balance when it is returned to the player (for example, when the player unregisters, the tournament is cancelled or its results are revoked). The player side of the refund is Tournament Entry Fee Rev, which carries the reason sub-type. |
| Tournament Entry Fee | Default | 92 | The tournament entry fee amount is withdrawn from player's balance/paid by a tournament ticket and added to the system balance. |
| Tournament Entry Fee Rev | Unregister by player (140), Unregister by admin (141), Auto unregister (142), Cancelled by admin (143), Cancelled by timeout (144), Revert by admin (145), Rollback registration (146), Bubble Protection (153), Freeze (154), Cancelled by club close (156), Unregister by club close (157), MPH final extra entry bounty (159), Revoke by admin (160) | 93 | Unregister by player – the entry fee is returned because player cancelled registration. Unregister by admin – the entry fee is returned because administrator unregistered or blocked the player. Auto unregister – the entry fee for Sit&Go tournament registration is returned because some players did not agree to rematch or were offline for too long with the flag UnregisterPlayerFromSngWhenNotConnectedInSeconds = true. Cancelled by admin – the entry fee is returned because administrator cancelled the tournament. Cancelled by timeout – the entry fee is returned because tournament's starting date expired. Revert by admin – return of entry fee done by administrator, usually when Unfinished tournament gets cancelled. Rollback registration - the entry fee is returned in case of failed late registration or being eliminated from tournament without participation. Bubble protection – the entry fee is returned because the Bubble Protection feature was enabled for the tournament, the player had Early Bird status, and was eliminated on the bubble. Freeze – tournament funds are returned to the player's balance because the player's account has been frozen. Cancelled by club close – the money is returned because the tournament was cancelled due to the club being closed. Unregister by club close – tournament funds are returned to the player's balance because the player was unregistered due to the club being closed. MPH final extra entry bounty – tournament funds are returned to the player's balance for an extra entry bounty in a multi-flight tournament final. Revoke by admin – tournament funds are returned to the player's balance because the tournament was revoked (voided) by a Backoffice administrator. |
| Tournament Prize | Won Prize (149), Won Prize2 (150), No Prize (152) | 80 | The tournament prize amount is added to player's balance. Won Prize – main prize amount is transferred. Won Prize2 – second prize amount is transferred. No Prize – a zero-value transaction for players who participated but did not receive a prize. |
| Affiliate Payment | 65 | Not used. | |
| To Player | Default, Club Grant Credit to Agent (100), Club Claim Back Credit From Agent (101), Club Transfer Commission (102), Club Transfer (103), Club Back Transfer (104), Table buy in commission (105), Tournament buy in commission (106), Tournament buy in commission revert (107), Club Credit Club By Union (108), ClaimBackClubByUnion (109), Club Grant Credit To Subagent (110), Club Claim Back Credit From Subagent (111), Withdrawal (112), Withdrawal reverse (113), UnionToJackpot (114), Sprids Rabbit Hunting Purchase By Use Balance (116), Player to Club (117), Club to player (118), Club revenue from player (119), Credit Member (190), Credit Member Rev (191) | 79 | The transaction is created when money is transferred from one balance to another: the specified amount is withdrawn from the sender's balance. It is paired with a From Player transaction with the same sub-type that adds the money to the recipient's balance. For clubs with the infinite club balance, the system balance is used instead of the club's balance. Default – a player transfers money to another player. Club Grant Credit to Agent – a credit limit is granted to a club agent: the money is withdrawn from the club's balance. Club Claim Back Credit From Agent – money transfer from agent to Club. The specified amount is withdrawn from the agent's balance. Club Transfer Commission – the commission for transfer from Club to player or agent. The specified amount is withdrawn from the sender of the transfer and goes to the system balance. Club Transfer – the club (owner, manager or cashier) or an agent sends chips to a club member: the money is withdrawn from the club's or agent's balance. Club Back Transfer – a member returns chips, or the owner, manager or agent takes chips from a member: the money is withdrawn from the member's balance. Table buy in commission – the cash table entry fee transaction in the Clubs version of the app. It is only used if the rake for entering the table is fixed and paid at the moment the player joins the table. This transaction shows the withdrawal of money from the player's balance; the commission goes to the system balance. Tournament buy in commission – the tournament entry fee transaction in the Clubs version of the app (also charged for rebuys and add-ons). This transaction shows the withdrawal of money from the player's balance; the commission goes to the system balance. Tournament buy in commission revert – the return of the entry fee to the player. This transaction takes money from the system balance. Club Credit Club By Union – money transfer from Union to Club. The specified amount is withdrawn from the Union's balance. ClaimBackClubByUnion – money transfer from Club to Union. The specified amount is withdrawn from the Club's balance. Club Grant Credit To Subagent – money transfer from agent to sub-agent. The specified amount is withdrawn from the agent's balance. Club Claim Back Credit From Subagent – money transfer from sub-agent to agent. The specified amount is withdrawn from the sub-agent's balance. Withdrawal – a club member withdraws money from the club: the club chips are withdrawn from the member's balance and added to the same member in another currency by the paired From Player transaction. Withdrawal Reverse – the transaction is created when a club money withdrawal is canceled: the money is withdrawn from the other currency and returned to the member's club chips. UnionToJackpot – a transfer between the union owner club's balance and the union's jackpot bank. When the money goes to the jackpot bank, this transaction withdraws it from the club's balance; when it comes back from the jackpot bank, this transaction is recorded on the system balance. Sprids Rabbit Hunting Purchase By Use Balance – this is negative transaction that withdraws money for purchase of rabbit hunting in tournaments from user's balance. It has no paired From Player transaction: the price is added to the system balance by a System Player Rev. Internal Deposit transaction. Player to Club – a player (usually the club owner) tops up the club funds: the money, converted to Club Funds, is withdrawn from the player's balance. Club to player – club funds are paid out to a player: the money is withdrawn from the club's balance and converted back to the player's currency. Club revenue from player – the same as Player to Club, recorded as a revenue share payment to the Club. Credit Member – chips are given to a member on credit: the money is withdrawn from the club's or agent's balance. Credit Member Rev – the member repays the credit: the money is withdrawn from the member's balance. |
| From Player | Default, Club Grant Credit to Agent (100), Club Claim Back Credit From Agent (101), Club Transfer Commission (102), Club Transfer (103), Club Back Transfer (104), Table buy in commission (105), Tournament buy in commission (106), Tournament buy in commission revert (107), Club Credit Club By Union (108), ClaimBackClubByUnion (109), Club Grant Credit To Subagent (110), Club Claim Back Credit From Subagent (111), Withdrawal (112), Withdrawal reverse (113), UnionToJackpot (114), Player to Club (117), Club to player (118), Club revenue from player (119), Credit Member (190), Credit Member Rev (191) | 77 | The transaction is created when money is transferred from one balance to another: the specified amount is added to the recipient's balance. It is paired with a To Player transaction with the same sub-type. For clubs with the infinite club balance, the system balance is used instead of the club's balance. Default - the transaction is created when a player receives money transfer from another player. The specified amount is added to the player's balance. Club Grant Credit to Agent – money transfer from Club to agent. The specified amount is added to the agent's balance. Club Claim Back Credit From Agent – money transfer from agent to Club. The specified amount is added to the Club's balance. Club Transfer Commission – the commission for a transfer from Club to player or agent is added to the system balance. Club Transfer – the transfer from Club (or an agent) to player. The specified amount is added to the player's balance. Club Back Transfer – the transfer from player to Club. The specified amount is added to the Club's or agent's balance. Table buy in commission – the cash table entry fee transaction in the Clubs version of the app. It is only used if the rake for entering the table is fixed and paid at the moment the player joins the table. This transaction shows the transfer of entry fee to the system balance. Tournament buy in commission – the tournament buy-in transaction in the Clubs version of the app. This transaction adds money to the system balance. Tournament buy in commission revert – the return of the entry fee to the player. This transaction adds money to the player's balance. Club Credit Club By Union – money transfer from Union to Club. The specified amount is added to the Club's balance. ClaimBackClubByUnion – money transfer from Club to Union. The specified amount is added to the Union's balance. Club Grant Credit To Subagent – money transfer from agent to sub-agent. The specified amount is added to the sub-agent's balance. Club Claim Back Credit From Subagent – money transfer from sub-agent to agent. The specified amount is added to the agent's balance. Withdrawal – this transaction is created for club money withdrawals: the withdrawn club money is added to the member's balance in another currency. Withdrawal Reverse – the transaction is created when a club money withdrawal is canceled: the money is returned to the member's club chips. UnionToJackpot – a transfer between the union owner club's balance and the union's jackpot bank. When the money goes to the jackpot bank, this transaction is recorded on the system balance; when it comes back from the jackpot bank, the money is added to the club's balance. Player to Club – money transfer from a player to the Club: the money is added to the Club Funds. Club to player – money transfer from the Club to a player: the money is added to the player's balance. Club revenue from player – revenue transfer from a player to the Club: the money is added to the Club Funds. Credit Member – chips given on credit are added to the member's balance. Credit Member Rev – the repaid chips are added to the club's or agent's balance. |
| Rake + Jackpot | Default | 75 | The rake transaction. It is created at the end of the game. The rake is transferred to the system balance. |
| Convert Out | Conversion with commission (1401) | 85 | The transaction is used when a player exchanges money in the cashier. The money in the currency 1 is withdrawn from the player's balance. Conversion with commission – currency conversion that includes a commission. |
| Convert In | Conversion with commission (1401) | 78 | The transaction is used when a player exchanges money in the cashier. The money in the currency 2 is added to the player's balance. Conversion with commission – currency conversion that includes a commission. |
| Convert Rake | Default | 86 | The transaction is used when a player receives CGP for generating rake. The CGP (or another VIP points currency) is added to the player's balance. It only works if the CGP (or another VIP points currency) is enabled and correctly configured. The transaction contains rake + jackpot. |
| Jackpot | Default | 90 | The jackpot amount is transferred from system balance to player's balance. |
| Tournament Get Extra Chips | Default | 82 | The transaction is created when the player uses rebuy or add-on in a tournament. The rebuy / add-on price is withdrawn from player's balance or paid by the tournament ticket. The rebuy / add-on fee is not included in this transaction. |
| Tournament Refund Extra Chips | Cancelled by admin (143), Cancelled by timeout (144), Revert by admin (145), Cancelled by club close (156), Rollback rebuy (147), Rollback addon (148) | 49 | The transaction is created when the money spent for buying extra chips (rebuy / add-on) in a tournament was refunded to the player in case something went wrong. Cancelled by admin – the money is returned because administrator cancelled the tournament. Cancelled by timeout – the money is returned because tournament's starting date expired. Revert by admin – return of money done by administrator, usually when Unfinished tournament gets cancelled. Rollback rebuy – the return of money for a failed rebuy attempt. Rollback addon – the return of money for a failed add-on attempt. Cancelled by club close – the money is returned because the tournament was cancelled due to the club being closed. |
| Crash Recovery Refund | Incorrect operation (120), Operation error (121), Leave table (122), Leave Fast Fold table (123), Return part of money (124), Return on crash (125), ManualRebuyOperationIncorrect (126), DelayedRebuyOperationIncorrect (127), No Cash Rebuy. Operation incorrect (128) | 88 | The transaction is used to refund money to players in case of possible loss due to server failure. Incorrect operation – this transaction sub-type is used if the table was not found at the first seating attempt or player's conditions were not met. Operation error – table was not found or player conditions were not met during the auto-rebuy to table. Leave table – this transaction shows the amount of money that was returned to the player when he / she stood up from the table. Leave Fast Fold Table – this transaction shows the amount of money that was returned to the player when he / she left fast fold table (for one entry). Return part of money – this transaction returns the winnings to the player in rummy games in case the user does not stand up from the table (plays several successive games). Return on crash – this transaction returns money to the user in case of a server failure. ManualRebuyOperationIncorrect – this sub-type is absent from the Backoffice. It is used when table was not found or player conditions were not met during the manual rebuy to the table. DelayedRebuyOperationIncorrect – this sub-type is absent from the Backoffice. It is used when table was not found or player conditions were not met during the delayed rebuy to the table (when the money is added after the game). No cash rebuy. Operation incorrect (Return money for incorrect Rebuy(getCash) operation) – this transaction type is triggered when the system can't complete getCash operation, for example player leaves table before rebuy operation completed. |
| Jackpot Room Fee | Default | 81 | This type of transaction is created within Bad Beat Jackpot or Smart Jackpot. If the value of configuration option badBeatJackpotRoomFeePart is bigger than "0" and the Bad Beat Jackpot / Smart Jackpot was hit, then the part equal to (JackpotAmount x badBeatJackpotRoomFeePart) is added to the system balance. |
| Transfer Fee | Default | 52 | The transaction is created when a fee is taken for transferring funds from one player to another. The fee can be enabled if P2PTransferFeeEnabled is set to true in the Configuration > System > Main. |
| Custom In | Buy Chips (2), Bonus (2001), Test Bonus (2003), Casino Credit (2015), Casino rollback (2016), Referrer fee (1352), Promo. Reward Money (1301), Promo. Bonus to Money (1303), Rakeback (1101), Redeem Code (10), Affiliate Profit (903), Rental Table. Owner Rake (2110), Affiliate Insurance Distribution (700), Internal Wallet For Rollback (2203), Internal Wallet For Return Cash (2202), Return part of withdrawal (failed refund part) (1600), Product Purchase Via Balance (1500), Product Revert Purchase Via Balance (1501), Club Funds Debt Win Compensation (199) | 50 | Overall, the Custom in transaction is used to add money to player's balance for various reasons. Buy Chips – the transaction is created when a player buys chips. Bonus – the transaction is created when you manually add money from the Edit user or Create Transaction page and choose Bonus as Type. That money is withdrawn from the system balance. Test Bonus – the transaction is created when you manually add money from the Edit user page or Create Transaction page and choose Test Bonus as Type. That money is withdrawn from the system balance. Casino Credit – the winnings of the user from a slot game. Casino rollback – the transaction is created when something went wrong during the casino game. The money for the bet is returned to the user. Referrer fee – the user's profit for the invited players' rake or played games (depending on the referral program configuration). The transaction can only be created if the Referral program is active and correctly configured. Promo. Reward Money – the reward money that the user received from promotion campaign. Promo. Bonus to Money – the transaction is created when money from bonus balance is converted to real money balance after the money wagering. Rakeback – the money added to player's balance as rakeback. Redeem Code Bonus – the transaction is created when the player receives money for entering a redeem code in the Cashier. Please, note that the Redeem Code system is outdated and currently the Join Codes are used for the same purpose. Affiliate profit – the affiliate profit, received for the cash tables rake, tournament fees, slot games, sports bets. Note: The profit from insurances is not included in this payment. Rental Table. Owner Rake – the profit of the player from Rented table. Affiliate Insurance Distribution – the affiliate profit from his players' insurances. Internal Wallet For Rollback – used for Rollback requests in Evenbet2Evenbet seamless wallet integrations. Internal Wallet For Return Cash – used for Return Cash requests in Evenbet2Evenbet seamless wallet integrations. Return part of withdrawal (failed refund part) – used when part of a withdrawal cannot be processed as a refund. The unprocessed amount is returned to the user's wallet. Applies if the Use refund transactions instead of withdrawals option is enabled. Product Purchase Via Balance – the transaction is created when the player uses their balance to purchase a product in the Internal Store. Product Revert Purchase Via Balance – the transaction is created when an Internal Store purchase made using the player's balance is reverted. Club Funds Debt Win Compensation – a club's Club Funds Debt balance is increased as part of the Risk Share compensation mechanism (API call). It is paired with an Internal Deposit transaction with the Club Risk Share By Hand sub-type that increases the club's Club Funds by the same amount. |
| Custom Out | Bonus Rev (2002), Test Bonus Rev. (2004), Casino Debit (2014), Casino rollback (2016), Promo. Participation Fee (1302), Promo. Money From Bonus (1305), Promo. Roll back Reward Delivered (1306), Promo. Roll Back Reward Undelivered (1307), Promo. Reset Bonus Balance (1304), Affiliate Profit Rev. (904), Internal Wallet For Get Cash (2201), Internal Wallet For Rollback Return Cash (2204), Product Purchase Via Balance (1500), Product Revert Purchase Via Balance (1501), Club Funds Debt Loss Compensation (200) | 51 | Overall, the Custom Out transaction is used to withdraw money from player's balance for various reasons. Bonus Rev. – the transaction is created when you manually withdraw money from the Edit user page or Create Transaction page and choose Bonus Rev. as Type. That money is added to the system balance. Test Bonus Rev. – the transaction is created when you manually withdraw money from the Edit user page or Create Transaction page and choose Test Bonus Rev. as Type. That money is added to the system balance. Casino Debit – this is the player's bet in the slot game. Casino Rollback – the transaction is created when something went wrong during the casino game. The money is withdrawn from the user. Promo. Participation Fee – the cost of participation in the promotion campaign. That amount can be specified when you add a campaign and is paid by the players voluntarily. It is added to the system balance. Promo. Money From Bonus – the wagered money is transferred from bonus balance to the real balance. Promo. Roll back Reward Delivered – the transaction is used if for some reason the rollbacks worked in the promotional campaign. For example, if the user stopped being a member of the campaign or the campaign itself was stopped. The wagered money reward is withdrawn from the player's balance and added to the system balance. Note: The promotion campaigns do not have rollbacks enabled by default, they can be configured when you set up the reward for the campaign. Promo. Roll Back Reward Undelivered – the transaction is used if for some reason the rollbacks worked in the promotion campaign. For example, if the user stopped being a member of the campaign or the campaign itself was stopped. The money reward that is not wagered yet is withdrawn from the player's bonus balance and added to the system balance. Note: The promotion campaigns do not have rollbacks enabled by default, they can be configured when you set up the reward for the campaign. Promo. Reset Bonus Balance – resets the bonus balance after the wagering is completed. The amount of money specified in Max. winnings for bonuses is transferred to the player's real money balance and the rest is reset. Affiliate Profit Rev. – used when affiliate emits a tournament ticket (it is paid from the affiliate balance). Internal Wallet For Get Cash – used for Get Cash requests in Evenbet2Evenbet seamless wallet integrations. Internal Wallet For Rollback Return Cash – not used. Product Purchase Via Balance – the transaction is created when the player uses their balance to purchase a product in the Internal Store. Product Revert Purchase Via Balance – the transaction is created when an Internal Store purchase made using the player's balance is reverted. Club Funds Debt Loss Compensation – a club's Club Funds Debt balance is decreased as part of the Risk Share compensation mechanism (API call). It is paired with an Internal Deposit transaction with the Club Risk Share By Hand Rev sub-type that decreases the club's Club Funds by the same amount. |
| System Player Internal Deposit | Default, Credit Club (110), Claim Back Club (111), System to player (112) | 500 | The transaction is created when the money from the system balance is transferred to a player's account through Internal Deposit transaction. It shows the withdrawal of funds from the system balance. Credit Club – a union credits a club with the infinite union balance: the money is taken from the system balance and added to the club's balance by an Internal Deposit transaction. Claim Back Club – the union takes the credit back from a club with the infinite union balance: the money returns to the system balance. System to player – the money is transferred from the system balance to a club member through the API. |
| System Player Rev. Internal Deposit | Default, Rabbit Hunting (113), Sprids Rabbit Hunting Purchase By Use Balance (116), Sprids Dealer Tips (155) | 501 | The transaction is created when money is transferred from player balance to system balance. Default – the money was transferred in the default way, through Edit user page or Create Transaction page. Rabbit Hunting – the price of rabbit hunting at a cash table, paid from the player's chip stack, is added to the system balance. Sprids Rabbit Hunting Purchase By Use Balance – the money for user's purchase of rabbit hunting in tournament is added to the system balance. Sprids Dealer Tips – this transaction is used when a player tips the dealer at a cash table with the Dealer Tips feature enabled. The tip is taken from the player's chip stack and added to the system balance. |
| System Player Custom Transaction | Default | 502 | The transaction is created when the money from the system balance was transferred to a player's balance though Custom In transaction. |
| System Player Rev. Custom Transaction | Default | 503 | The transaction is created when the money was transferred from a player's balance to the system balance through Custom out transaction. |
| Tournament Owner Reserve Guaranteed Prize | Default | 504 | The transaction is created when the guaranteed prize is used in tournament. This transaction reserves money for the guaranteed prize from the system balance (or affiliate balance, if the affiliate created the tournament) and keeps it before the prize distribution begins or the tournament gets cancelled. |
| Tournament Owner Reserve Prize2 | Default | 505 | The transaction is created when the second prize is used in tournament. This transaction reserves money for the second prize from the system balance (or affiliate balance, if the affiliate created the tournament) and keeps it before the prize distribution begins or the tournament gets cancelled. |
| Tournament Owner Guaranteed Prize Remain Return | Default | 506 | The transaction is created when the guaranteed prize, reserved for the tournament, is returned to the system or affiliate balance. For example, if the guaranteed prize tournament was canceled or the guaranteed prize was completely or partially covered by players' buy-ins. |
| System Player Trans. Part of Rake | Default | 507 | In jackpots, a part of rake does not go directly to jackpot prize pools, first it is added to the system balance, and only after that it is transferred from the system balance to jackpot prize pools with this transaction. |
| System Player Balance Correction | Default | 508 | The transaction is created when the system balance is modified through the API call |
| Tournament Second Entry Fee | Default | 510 | Not used. |
| Tournament Second Entry Fee Rev. | Default | 511 | Not used. |
| Network rake | Default | 48 | This transaction is created at the end of each cash game hand at tables with a network rake part: the network portion of the rake (the table's network rake part, limited by the network rake cap) is added to the system balance. The rest of the rake is recorded as Rake + Jackpot. |
| Tournament Network Rebuy Fee | Default | 621 | This transaction is created when the network portion of a tournament rebuy fee is charged. The amount is accounted for as network profit. |
| Tournament Network Rebuy Fee Rev | Default | 622 | This transaction reverses the Tournament Network Rebuy Fee transaction and refunds the network portion of the tournament rebuy fee. |
| Tournament Network Addon Fee | Default | 623 | This transaction is created when the network portion of a tournament add-on fee is charged. The amount is accounted for as network profit. |
| Tournament Network Addon Fee Rev | Default | 624 | This transaction reverses the Tournament Network Addon Fee transaction and refunds the network portion of the tournament add-on fee. |
| External Jackpot Correction | Default | 512 | The transaction is created after the jackpot prize pool is modified through the API call poker_jackpot_add. |
| Jackpot Auto TopUp | Default | 513 | This transaction adds money to jackpot prize pool if the prize pool is less than AutoTopUpTo at the moment the jackpot is hit. The money is taken from the system balance. |
| Jackpot Overdraft | Default | 514 | This transaction is created when a Bet&Deal jackpot is hit and the winners' shares add up to more than the jackpot prize pool (the shares are set per winning combination and can total more than 100%). The excess is withdrawn from the system balance; the winners receive their payouts by Jackpot transactions. |
| Union Jackpot Fee | Default | 515 | This transaction is created at club cash tables with the Bad Beat + Monte Carlo Board jackpot: when a player wins 10 or more big blinds in a hand, the jackpot fee (big blind × FeeAsBBPart) is taken from the winnings for the jackpot prize pool and recorded on the system balance. |
| Ticket To Money | Default | 520 | The transaction is created when the ticket is converted to money. It takes the ticket value from the system balance and transfers it to the player's balance. |
| Ticket To Money Rev. | Default | 521 | Not used. |
| Emit Grant Ticket | Default | 522 | The transaction is created when the tournament ticket is manually emitted to a player from the Backoffice. It takes the ticket value from the system balance. |
| Emit Grant Ticket Rev. | Default | 523 | The transaction is created when the tournament ticket is expired without using. |
| mttTournamentTicketPriceRev | Cancelled by admin (143), Cancelled by timeout (144), Revert by admin (145), Cancelled by club close (156) | 83 | This transaction is absent from the Backoffice. It returns ticket price if the user unregisters from the tournament or the tournament gets cancelled. Cancelled by admin – the money is returned because administrator cancelled the tournament. Cancelled by timeout – the money is returned because tournament's starting date expired. Revert by admin – return of money done by administrator, usually when Unfinished tournament gets cancelled. Cancelled by club close – the money is returned because the tournament was cancelled due to the club being closed. |
| System Player Custom Declined Transaction | Default | 528 | This transaction is created in case Custom in transaction is declined because of an error. |
| System Player Rev. Custom Declined Transaction | Default | 529 | This transaction is created in case Custom out transaction is declined because of an error. |
| System Player Affiliate Benefit | Default | 530 | The affiliate benefit paid to a player from the system balance through the API (the amount is calculated outside the poker server). Despite its name, the transaction is recorded on the player: the amount is added to the player's balance. The system balance side is a paired System Player Internal Deposit transaction. |
| System Player Affiliate Benefit Rev. | Default | 531 | Reversal of an affiliate benefit through the API: the amount is withdrawn from the player's balance and returned to the system balance by a paired System Player Rev. Internal Deposit transaction. |
| System Player Rakeback | Default | 540 | Rakeback paid to a player from the system balance through the API (the amount is calculated outside the poker server). Despite its name, the transaction is recorded on the player: the amount is added to the player's balance. The system balance side is a paired System Player Internal Deposit transaction. If skin limits are enabled, the skin's balance changes as well. |
| System Player Rakeback Rev. | Default | 541 | Reversal of rakeback through the API: the amount is withdrawn from the player's balance and returned to the system balance by a paired System Player Rev. Internal Deposit transaction. |
| System Adjustments | Default | 550 | Similar to Internal Deposit, this transaction adds money to the player's balance and can be created from the Backoffice. However, unlike Internal Deposit, System adjustments transaction does not create an additional System Player Custom Transaction. This transaction can also be created through the API call poker_money_create_system_adjustment(). |
| System Adjustments Rev. | Default | 551 | Similar to Internal Deposit Rev., this transaction withdraws money from the player's balance and can be created from the Backoffice. However, unlike Internal Deposit Rev., System adjustments transaction does not create an additional System Player Rev. Custom Transaction. This transaction can also be created through the API call poker_money_reverse_system_adjustment(). |
| Tournament Spin Prize Room Part | Default | 560 | The profit and expenses of the poker room in spin tournaments. The amount of this transaction is determined by the difference between the sum of buy-ins and the total prize pool. The amount can be both negative and positive. |
| Tournament Spin Auto Top Up | Default | 561 | This transaction is created at the end of a Spin tournament when the Spin prize pool (kept per currency and prize table) falls below its auto top-up level: the pool is topped up to that level, and the top-up amount is recorded on the system balance. The prize table name is saved in the transaction notes. |
| BankUp Rest Of WinAmount To SystemPlayer | Default | 570 | Not used. |
| BankUp Payment To Player By SystemPlayer | Default | 571 | Not used. |
| BankUp Take Money For Payment To Player | Default | 572 | Not used. |
| BankUp Take Money For Payment To SystemPlayer | Default | 573 | Not used. |
| BankUp Payment To SystemPlayer By Player | Default | 574 | Not used. |
| Bank Up Payment to Referrer | Default | 575 | Not used. |
| Tournament System Rebuy Fee | Default | 580 | This transaction transfers money, paid by the player as Rebuy Fee, to the system balance. |
| Tournament System Rebuy Fee Rev. | Default | 581 | The return of tournament rebuy fee. The money is withdrawn from the system balance. |
| Tournament System Addon Fee | Default | 582 | This transaction transfers money, paid by the player as Addon Fee, to the system balance. |
| Tournament System Addon Fee Rev. | Default | 583 | The return of tournament add-on fee. The money is withdrawn from the system balance. |
| Tournament Rebuy Fee | Default | 584 | The tournament rebuy fee amount is withdrawn from player's balance or paid by the tournament ticket. |
| Tournament Rebuy Fee Rev. | Default | 585 | The tournament rebuy fee amount is refunded to player's balance. For external wallets, the reason of the refund is passed in the ReturnCash request: Cancelled by admin – the money is returned because administrator cancelled the tournament. Cancelled by timeout – the money is returned because tournament's starting date expired. Revert by admin – return of money done by administrator, usually when Unfinished tournament gets cancelled. Rollback rebuy – the return of money for a failed rebuy attempt. |
| Tournament Addon Fee | Default | 586 | The tournament addon fee amount is withdrawn from player's balance. |
| Tournament Addon Fee Rev. | Default | 587 | The tournament addon fee amount is refunded to player's balance. For external wallets, the reason of the refund is passed in the ReturnCash request: Cancelled by admin – the money is returned because administrator cancelled the tournament. Cancelled by timeout – the money is returned because tournament's starting date expired. Revert by admin – return of money done by administrator, usually when Unfinished tournament gets cancelled. Rollback addon – the return of money for a failed add-on attempt. |
| Declined From Player | Default | 602 | The transaction is created when the administrator declines a user's transfer transaction. It returns the money back to the user who attempted to create a transfer. |
| Declined Withdrawal | Default | 603 | The transaction is created when the administrator declines a user's withdrawal transaction. It returns the money back to the user who attempted to withdraw. |
| Pended To Player | Default | 604 | Intermediate transaction created during P2P-transfer. Shows the pending money that await administrator's approval. |
| Pended Deposit | Default | 605 | Intermediate transaction created upon money deposit. Shows the pending money that await administrator's approval. |
| Pended Tournament Entry Fee | Default | 606 | The transaction is created when a player registers for a tournament. The transaction becomes approved after the tournament is finished. |
| Pended Custom | Default | 607 | Intermediate transaction paired with Custom in transaction. |
| Pended Custom Rev. | Default | 608 | Intermediate transaction paired with Custom out transaction. |
| Pended Tournament Second Entry Fee | Default | 609 | This transaction relates to the Creator Fee. It is created when a player registers for a tournament where a Creator's Fee is applied. The transaction is approved, and the pending amount is credited to the tournament creator's balance after the tournament is finished. |
| Pended Transfer Fee | Default | 610 | Intermediate transaction created when P2P money transfer fee is charged. The transaction disappears when the transfer is approved or declined. |
| Pended Crash Recovery Refund | Incorrect operation (120), Operation error (121), Leave table (122), Leave Fast Fold table (123), Return part of money (124), Return on crash (125), ManualRebuyOperationIncorrect (126), DelayedRebuyOperationIncorrect (127) | 611 | Intermediate transaction created when the money recovery procedure is run after the server crash. Incorrect operation – this transaction sub-type is used if the table was not found at the first seating attempt or player's conditions were not met. Operation error – table was not found or player conditions were not met during the auto-rebuy to table. Leave table – this transaction shows the amount of money that was returned to the player when he / she stood up from the table. Leave Fast Fold Table – this transaction shows the amount of money that was returned to the player when he / she left fast fold table (for one entry). Return part of money – this transaction returns the winnings to the player in rummy games in case the user does not stand up from the table (plays several successive games). Return on crash – this transaction returns money to the user in case of a server failure. ManualRebuyOperationIncorrect – this sub-type is absent from the Backoffice. It is used when table was not found or player conditions were not met during the manual rebuy to the table. DelayedRebuyOperationIncorrect – this sub-type is absent from the Backoffice. It is used when table was not found or player conditions were not met during the delayed rebuy to the table (when the money is added after the game). |
| Declined Tournament Owner Reserve Guaranteed Prize | Default | 612 | The transaction is created when a tournament with guaranteed prize gets cancelled. It returns the money, reserved for the guaranteed prize, back to the system balance. |
| Declined Tournament Owner Reserve Prize2 | Default | 613 | The transaction is created when a tournament with second prize gets cancelled. It returns the money, reserved for the second prize, back to the system balance. |
| Pended Tournament Prize | Won Prize (149), Won Prize2 (150) | 614 | Intermediate transaction transferring the prize amount. Won Prize – main prize amount is transferred. Won Prize2 – second prize amount is transferred. |
| Declined Custom | Default | 615 | This transaction is created when the Custom in transaction is declined due to an error. |
| Declined Custom Rev. | Default | 616 | This transaction is created when the Custom out transaction is declined due to an error. |
| Composite Deposit | Default | 620 | The code of a one-step deposit made through the API: the deposit is created, approved and completed in a single call. The resulting transaction is stored as Deposit, so Composite Deposit itself does not appear in the transaction list. |
| Declined External Wallet Return Cash | Default | 631 | The transaction is created when External wallet return cash transaction is declined. |
| Pended External Wallet For Get Cash | Default. GetCash request reasons: SitDown (130), AutoTopUp (131), Manual rebuy (132), Delayed rebuy (133), No Cash Rebuy (134), Casino Bet (135), Casino Double Bet (136), Casino ReBet (137), Squid Entry Fee. Auto Rebuy. (139) | 635 | Intermediate transaction for the integrations that initiates money request from the external system. It is paired with External Wallet For Get Cash. This transaction is created when the user pays for the buy-in to the table, adds chips to the table or places a bet in a casino mini-game. The transaction itself has the Default sub-type; the reason is passed to the external system in the GetCash request: Sit down – this transaction shows the amount of money that was taken from player's balance when they sat at the table. AutoTopUp (Table rebuy) – the money was automatically added to the table when player's chip stack is below the threshold. Manual rebuy – the user manually added money to the table. Delayed rebuy – the money was added manually but only after the game was completed. No Cash Rebuy – this transaction sub-type is only displayed in the API, not in the Backoffice. It is used when a player with a zero table balance attempts to add funds. Casino Bet – funds are transferred from the player's balance to the table to place a bet in a casino mini-game. Casino Double Bet – funds are transferred from the player's balance to the table to double a bet in a casino mini-game. Casino ReBet – funds are transferred from the player's balance to the table to repeat a bet in a casino mini-game. Squid Entry Fee. Auto Rebuy. – the automatic top-up of the player's Squid reserve. |
| External Wallet For Get Cash | Default | 636 | The transaction is created when the poker API calls the external API to add money to the user's poker balance to pay for the table's buy-in. |
| Pended External Wallet For Tournament | Default. GetCash request reason: Tournament Prizes Revoke (138) | 637 | Intermediate transaction for the integrations that initiates money request from the external system. It is paired with External Wallet For Tournament. Tournament Prizes Revoke – the money is requested from the external wallet to revoke the prizes of a voided tournament. The reason is passed in the GetCash request; the transaction itself has the Default sub-type. |
| External Wallet For Tournament | Default | 638 | The transaction is created when the poker API calls the external API to add money to the user's poker balance for a tournament buy-in and entry fee. |
| Pended External Wallet For Rebuy/Addon | Rebuy (82), Add-on (65), Rebuy 2x (50) | 639 | Intermediate transaction for the integrations that initiates money request from the external system. It is paired with External Wallet For Rebuy/Addon. The transaction subtype indicates the reason for the request. |
| External Wallet for Rebuy/Addon | Default | 640 | The transaction is created when the poker API calls the external API to add money to the user's poker balance for a rebuy or add-on in tournament. |
| External wallet return cash | Default. ReturnCash request reasons: Incorrect operation (120), Operation error (121), Leave table (122), Leave Fast Fold table (123), Return part of money (124), ManualRebuyOperationIncorrect (126), DelayedRebuyOperationIncorrect (127) | 630 | The transaction is created when the poker API calls the external API to return money to the external system (for example, when the user leaves a table or wins money in tournament). The transaction itself has the Default sub-type; the ReturnCash request carries the reason of the return: Incorrect operation – this transaction sub-type is used if the table was not found at the first seating attempt or player's conditions were not met. Operation error – table was not found or player conditions were not met during the auto-rebuy to table. Leave table – this transaction shows the amount of money that was returned to the player when he / she stood up from the table. Leave Fast Fold Table – this transaction shows the amount of money that was returned to the player when he / she left fast fold table (for one entry). Return part of money – this transaction returns the winnings to the player in rummy games in case the user does not stand up from the table (plays several successive games). ManualRebuyOperationIncorrect – this sub-type is absent from the Backoffice. It is used when table was not found or player conditions were not met during the manual rebuy to the table. DelayedRebuyOperationIncorrect – this sub-type is absent from the Backoffice. It is used when table was not found or player conditions were not met during the delayed rebuy to the table (when the money is added after the game). |
| External wallet reject tournament registration | Rollback registration (146), Rollback rebuy (147), Rollback addon (148), Rollback revoke (161) | 632 | The transaction is created when the poker API calls the external API to return money to the user's balance in the external system in case the transaction of tournament registration (or a rebuy, add-on or tournament results revocation) was rejected by the poker system. It is paired with External wallet for tournament spend. Rollback registration - the money is returned in case of failed late registration or being eliminated from tournament without participation. Rollback rebuy - the return of money for a failed rebuy attempt. Rollback addon - the return of money for a failed add-on attempt. Rollback revoke – the money taken from the external wallet to revoke the prizes of a voided tournament is returned because the revocation could not be completed. |
| External wallet for tournament spend | Default | 641 | Intermediate transaction paired with External wallet reject tournament registration. |
| External wallet fictive table spend | Default | 642 | This transaction is created when money was successfully transferred from the external wallet but it was not accepted on the Evenbeter side (the table was closed, the player left, etc.). It is a technical debit of the player's balance that is always paired with External wallet reject table get cash, which returns the amount and carries the reason. |
| External wallet reject table get cash | Default, Rollback (1411), Incorrect operation (120), Operation error (121), ManualRebuyOperationIncorrect (126), DelayedRebuyOperationIncorrect (127), No cash rebuy. Operation incorrect (128), Squid Entry Fee. Operation Incorrect (1412) | 643 | This transaction is created when the external wallet has already confirmed a GetCash request for a cash table or casino mini-game, but the poker system cannot use the money, e.g., because the table is closed, the player has left the table, or the confirmation came after the deadline. The amount debited by the paired External wallet fictive table spend transaction is added back, and the money is returned to the external wallet by a ReturnCash request of this type (recorded as External wallet return cash). If the external wallet declines or does not answer the GetCash request, the pending transaction is declined and this transaction is not created. Default – a casino mini-game round failed. Rollback – the external wallet confirmed the GetCash request after the deadline, or the pending transaction could not be completed. Incorrect operation – this transaction sub-type is used if the table was not found at the first seating attempt or player's conditions were not met. Operation error – table was not found or player conditions were not met during the auto-rebuy to table. ManualRebuyOperationIncorrect – this sub-type is absent from the Backoffice. It is used when table was not found or player conditions were not met during the manual rebuy to the table. DelayedRebuyOperationIncorrect – this sub-type is absent from the Backoffice. It is used when table was not found or player conditions were not met during the delayed rebuy to the table (when the money is added after the game). No cash rebuy. Operation incorrect – the rebuy of a player with a zero chip stack could not be completed. Squid Entry Fee. Operation Incorrect – the automatic top-up of the Squid reserve could not be completed. |
| External wallet for tournament rev. | Unregister by player (140), Unregister by admin (141), Auto unregister (142), Cancelled by admin (143), Cancelled by timeout (144), Revert by admin (145), Rollback registration (146), Freeze (154), Cancelled by club close (156), Unregister by club close (157), MPH final extra entry bounty (159), Revoke by admin (160) | 644 | The return of money for tournament registration to the external system. Unregister by player – the money is returned because player cancelled registration. Unregister by admin – the money is returned because administrator unregistered or blocked the player. Auto unregister – the money for Sit&Go tournament registration is returned because some players did not agree to rematch or were offline for too long with the flag UnregisterPlayerFromSngWhenNotConnectedInSeconds = true. Cancelled by admin – the money is returned because administrator cancelled tournament. Cancelled by timeout – the money is returned because tournament's starting date expired. Revert by admin – return of money done by administrator, usually when Unfinished tournament gets cancelled. Rollback registration – the money is returned in case of failed late registration or being eliminated from tournament without participation. Freeze – tournament funds are returned to the player's balance because the player's account has been frozen. Cancelled by club close – the money is returned because the tournament was cancelled due to the club being closed. Unregister by club close – tournament funds are returned to the player's balance because the player was unregistered due to the club being closed. MPH final extra entry bounty – tournament funds are returned to the player's balance for an extra entry bounty in a multi-flight tournament final. Revoke by admin – tournament funds are returned to the player's balance because the tournament was revoked (voided) by a Backoffice administrator. |
| Pended external wallet for P2P from API | Default | 645 | This transaction is created when a player-to-player transfer is initiated through the API and the sender's money is kept in an external wallet. The transaction stays pending while the external wallet is asked, by a GetCash request of this type, for the transfer amount plus the transfer fee. If the external wallet confirms, the transaction is accepted and the transfer is completed (see External wallet for P2P from API). If the external wallet declines or does not answer, the transaction is declined and no transfer is made. |
| External wallet for P2P from API | Default | 646 | This transaction is created when the external wallet confirms the transfer requested by Pended external wallet for P2P from API. The amount received from the external wallet (the transfer amount plus the fee) is added to the sender's balance, and the transfer is made in the same operation: To Player from the sender, Transfer Fee to the system balance, and From Player to the recipient. |
| Bounty Tournament Entry Fee | Default | 590 | The knockout fee paid by the player in knockout tournaments. |
| Bounty Tournament Entry Fee Rev. | Unregister by player (140), Unregister by admin (141), Auto unregister (142), Cancelled by admin (143), Cancelled by timeout (144), Revert by admin (145), Rollback registration (146), Own bounty (151), Bubble Protection (153), Freeze (154), Cancelled by club close (156), Unregister by club close (157), MPH final extra entry bounty (159), Revoke by admin (160) | 591 | The return of the knockout fee to the player. Unregister by player – the money is returned because player cancelled registration. Unregister by admin – the money is returned because administrator unregistered or blocked the player. Auto unregister – the money for Sit&Go tournament registration is returned because some players did not agree to rematch or were offline for too long with the flag UnregisterPlayerFromSngWhenNotConnectedInSeconds = true. Cancelled by admin – the money is returned because administrator cancelled the tournament. Cancelled by timeout – the money is returned because tournament's starting date expired. Revert by admin – return of money done by administrator, usually when Unfinished tournament gets cancelled. Rollback registration – the money is returned in case of failed late registration or being eliminated from tournament without participation. Own bounty – the receiving of user's own knockout reward in case the user won the tournament. Bubble protection – the money is returned because the Bubble Protection feature was enabled for the tournament, the player had Early Bird status, and was eliminated on the bubble. Freeze – tournament funds are returned to the player's balance because the player's account has been frozen. Cancelled by club close – the money is returned because the tournament was cancelled due to the club being closed. Unregister by club close – tournament funds are returned to the player's balance because the player was unregistered due to the club being closed. MPH final extra entry bounty – tournament funds are returned to the player's balance for an extra entry bounty in a multi-flight tournament final. Revoke by admin – tournament funds are returned to the player's balance because the tournament was revoked (voided) by a Backoffice administrator. |
| Bounty Prize From Casino | Default | 593 | This transaction takes money for knocking out a Special Bounty or Pro player in bounty tournament from the system balance. |
| Knockout Prize | Default | 592 | This transaction adds money for knocking out a regular opponent in knockout tournament to the player's balance. |
| Bounty Prize | Default | 594 | This transaction adds money for knocking out a Special Bounty player in a bounty tournament to the player's balance. |
| Pro Bounty Prize | Default | 595 | This transaction adds money for knocking out a Pro player in a bounty tournament to the player's balance. |
| Insurance commission | Default | 53 | The cost of the insurance, purchased by the player. |
| Insurance payment | Default | 54 | The insurance payment, received by the player. |
| Personalized rake | Default | 55 | The rake transaction for the Clubs version of the app. That rake is taken when the user leaves the table. |
| Spin Insurance Deposit | Default | 58 | The cost of the spin multiplier insurance that the player buys in a Spin tournament before the multiplier is drawn (the buy-in × the insurance cost in buy-ins). The amount is withdrawn from the player's balance. |
| Return Spin Insurance Deposit | Return reasons (140–160), the same as for Tournament Buy In Rev | 59 | The spin insurance cost is returned to the player, for example when the player unregisters or the tournament is cancelled. The sub-type shows the reason. |
| Spin Insurance Payment | Default | 60 | The spin insurance payout: if the drawn multiplier is one of the multipliers insured by the player, the payout (the buy-in × the payout in buy-ins) is added to the player's balance. |
| Conversion commission | Default | 56 | This transaction is created when a currency conversion with a commission is made in the cashier and the SaveConversionCommissionTransaction setting is enabled (it is disabled by default). The commission, in the target currency, is added to the system balance. The player receives the converted amount already reduced by the commission; the Convert Out and Convert In transactions of such a conversion have the Conversion with commission sub-type. |
| Conversion commission Rev | Default | 57 | Not used. |
| Government Room Fee | Default | 650 | The room side of the government fee (tax on player winnings): the fee is added to the system balance. It is always created together with a Government Player Fee transaction that withdraws the same amount from the player; the two transactions reference each other. The fee is charged at the end of a hand at Rummy and CallBreak cash tables, and at the end of tournaments with Is Tax Deduction enabled, when the government fee settings are configured (disabled by default). |
| Government Room Fee Rev | Default | 651 | Not used. |
| Government Player Fee | Default | 652 | This transaction deducts TDS (Tax Deducted at Source) on winnings from the player's balance (disabled by default, can be enabled based on the customer's request). It is always paired with a Government Room Fee transaction that adds the same amount to the system balance. |
| Government Player Fee Rev | Default | 653 | Not used. |
| Bet Deal Player Game Fee | Default | 660 | Not used by the poker server: the code is reserved for the BetDeal product. |
| Tournament Token Prize | Default | 670 | The prize, received by the users in tournaments with Fixed Shares option on. |
| System Tournament Token Prize | Default | 671 | This transaction takes money for fixed shares prize from the System Balance. |
| Tournament Token Retain Part | Default | 672 | The transaction is created if a part of the prize was not paid in the tournament with fixed shares. This remaining part goes to the system balance. |
| Cash Drop | Default | 673 | This transaction is created at the end of a hand in which a Cash Drop is awarded. The added prize amount is deducted from the system balance. |
| Tournament Prize Revoke | Won Prize (149), Won Prize2 (150), No Prize (152) | 674 | This transaction is created when a completed tournament is voided (cancelled) and a previously awarded tournament prize is revoked. The prize amount is deducted from the player's balance. If the prize was still pending, the pending transaction is declined instead. Note: Tournament results are voided by an administrator. For each player entry the prizes, bounties, prize tickets, tokens and loyalty points received in the tournament are revoked in one operation; if the player's balance does not cover the amount, nothing is revoked for that entry. After that, unless the administrator chose to skip it, the buy-ins are returned to all players with the Revoke by admin sub-type. Won Prize – the main prize is revoked. Won Prize2 – the second prize is revoked. No Prize – a zero-value transaction for players who participated but did not receive a prize. |
| Tournament Token Prize Revoke | Default | 675 | This transaction is created when a completed tournament is voided (cancelled) and a previously awarded fixed shares prize (token) is revoked. The corresponding prize amount is deducted from the player's balance. |
| System Player Tournament Token Prize Revoke | Default | 676 | Not used. |
| Tournament Bounty Knockout Rev Revoke | Own bounty (151) | 677 | This transaction is created when a completed tournament is voided (cancelled): the tournament winner's own bounty, returned to them at the end of the tournament, is withdrawn from the winner's balance. Own bounty – the winner's own bounty is revoked. |
| Tournament Bounty Knockout Revoke | Default | 678 | Not used. |
| Bounty Knockout Prize To Winner Revoke | Default | 679 | This transaction is created when a completed tournament is voided (cancelled): all knockout and bounty prizes that the player won for eliminating opponents in the tournament are withdrawn from the player's balance, in one transaction per tournament entry. |
| Ticket Revoke with Money | Default | 680 | This transaction is created when a completed tournament is voided (cancelled) and a ticket won as a prize cannot be taken back because it was already used for a tournament registration or converted to money. The cash equivalent of the ticket is deducted from the player's balance. A ticket that is still active is expired instead (Emit Grant Ticket Rev.). |
| Convert Rake Revoke | Default | 681 | This transaction is created when a completed tournament is voided (cancelled): the loyalty points (CGP or another VIP points currency) that the player received for the tournament by Convert Rake transactions are withdrawn from the player's balance. The amount is recalculated at the moment of revocation. |
| Rake Claim | Rake Share (3100) | 690 | The payout to a table host of their share of the rake collected at their own private tables. The rake is accumulated per currency; the host claims it in the client, or it is claimed through the API. The payout (the accumulated rake × the host's rake share from own tables, 20% by default) is added to the host's balance. The system balance is not charged: the rake was already added to it by Rake + Jackpot transactions. Rake Share – the table host's rake share. Note: In versions 26.6.2–26.7 the same payout was recorded as Internal Deposit with the Rake Share (3100) sub-type. |
| Service Room Commission | Default | 94 | Not used. |
| Service player commission | Rake fee (180), Winners rake fee (181), Insurance fee (182), Tournament entry fee commission (183) | 96 | The service commission that a club pays to the room for games at the club's own tables and tournaments (club funds monetization scheme). The amount (the base × the club's service commission part, converted to Club Funds) is withdrawn from the club's Club Funds; the player whose activity generated the commission is saved as the parameter player. Commissions from rake and insurance can take the Club Funds below zero. Rake fee – from the rake of each hand at a club table. Winners rake fee – from the rake charged on winning players only (personalized rake), taken when the player leaves a club table. Insurance fee – from an insurance premium paid by a player. Tournament entry fee commission – from a club tournament entry fee, at registration or, if GetServiceFeeAtTournamentEnd is enabled, at the end of the tournament. |
| Revenue share | Club chips entry (185), Real money entry (186), Club chips revenue share rake winners only (187), Real money revenue share rake winners only (188), Club chips revenue share insurance (189), Real money revenue share insurance (250), Club chips tournament entry (251), Real money tournament entry (252), Club chips revenue share tournament extra buy-in (253), Real money revenue share tournament extra buy-in (254) | 97 | The revenue share that the room pays to a club for its members' games at shared (non-club) tables and tournaments joined through the club (club funds monetization scheme). The amount is added to the club's Club Funds. "Club chips" sub-types are used when the player paid with club chips converted to the table or tournament currency, "Real money" sub-types when no conversion was needed. Club chips entry / Real money entry – revenue share from the rake of each cash game hand. Club chips / Real money revenue share rake winners only – revenue share from the rake charged on winning players only (personalized rake). Club chips / Real money revenue share insurance – revenue share from an insurance premium. Club chips / Real money tournament entry – revenue share from a tournament entry fee. Club chips / Real money revenue share tournament extra buy-in – revenue share from tournament rebuy and add-on fees. |
| Service player commission Rev | Insurance fee (182), Tournament entry fee commission (183) | 98 | This transaction is created when a club service commission is reversed: the commission is returned to the club's Club Funds. Insurance fee – on an insurance payout at a club table. Tournament entry fee commission – when a player unregisters from a club tournament, or the tournament is cancelled for a player who did not play. |
| Revenue share rev | Club chips revenue share insurance (189), Real money revenue share insurance (250), Club chips tournament entry (251), Real money tournament entry (252) | 99 | This transaction is created when a club revenue share is reversed: the amount is withdrawn from the club's Club Funds. Revenue share from tournament rebuy and add-on fees is not reversed. Club chips / Real money revenue share insurance – on an insurance payout at a shared table. Club chips / Real money tournament entry – when a player unregisters from a shared tournament, or the tournament is cancelled for a player who did not play. |
| Confiscation | Game integrity (3000) | 100 | This transaction is created when a Backoffice administrator confiscates funds from a player's balance. The amount is withdrawn from the player's balance and is not added to the system balance. A confiscation cannot make the player's balance negative. Game integrity – this transaction is created for game integrity operations, such as confiscation and compensation. |
| Compensation | Game integrity (3000) | 101 | This transaction is created when a Backoffice administrator credits compensation to a player's balance. The amount is added to the player's balance and is not withdrawn from the system balance. The transaction can reference the related confiscation. Game integrity – this transaction is created for game integrity operations, such as confiscation and compensation. |
The following transaction sub-types are not used anymore:
CGP Buying (400), NE Bonus (248), NE Transfer (249), Play Money Bonus (247), Play Money Bonus Compensation (246), Bonus Battle Prize (251), Daily Auto Top Up (392), System Balance Adjustments (2006), Lottery Prize (bonus), Lottery Prize (bonus) (2008), Lottery Prize (bonus) Rev. (2009), Affiliate Benefit (bonus) (2010), Affiliate Benefit (bonus) Rev. (2011), Player Rakeback (bonus) (2012), Player Rakeback (bonus) Rev. (2013), Bounty Prize (98), PRO bounty prize (112), Union From Jackpot (115), Rollback Registration By Deadline (158), Real Money Revenue Share Insurance (190, for Revenue share and Revenue share rev)